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Article
Kunitsu-Gami: a risk worth taking?
By
Hasker Brouwer
September 12, 2024
Side Story
The 11 little things all action games should have
By
Hasker Brouwer
June 9, 2023
Article
Panzer Dragoon Orta
By
Hasker Brouwer
October 28, 2022
Article
Chain of Memories: Card-combat done right?
By
Hasker Brouwer
July 18, 2022
Interview
A deeper look into God of War Challenge Running with Zimnas
By
Hasker Brouwer
June 20, 2022
Article
忍Kunoichi, eliminating the negatives?
By
Hasker Brouwer
May 12, 2022
Article
Cinematic Action in Ryse: Son of Rome
By
Hasker Brouwer
December 20, 2021
Article
Devil May Cry: the long walked path
By
Hasker Brouwer
August 30, 2021
Article
Monster Hunter Freedom Unite, what pulled us in?
By
Tai Tsurugi
August 5, 2021
Side Story
How to enjoy playing Ninja Gaiden
By
Hasker Brouwer
May 5, 2021
Side Story
Which Platform to best play ZoE2 on
By
Hasker Brouwer
March 31, 2021
Article
Zone of the Enders: will fame suffice?
By
Hasker Brouwer
February 17, 2021
Interview
Ninja Gaiden Tournament Finalist Darren Forman shares his tale
By
Hasker Brouwer
November 9, 2020
Article
Quick Time Events in Action Games
By
Hasker Brouwer
October 14, 2020
Article
Vanquish | Marriage Of Two Genres
By
Hasker Brouwer
August 10, 2020
Article
P.N.03 | Mastery through Memorization
By
Hasker Brouwer
June 11, 2020
Article
Ninja Gaiden 3: Razor's Edge
By
Hasker Brouwer
May 9, 2020
Side Story
Which Platform to best play Bayonetta on
By
Hasker Brouwer
February 23, 2020
Article
Ninja Gaiden 3 | Burning ambition
By
Hasker Brouwer
February 13, 2020
Article
What lessons can Action games learn from classic DOOM?
By
Hasker Brouwer
November 11, 2019
Article
Dante's Inferno: mere clone, or something much more?
By
Hasker Brouwer
September 26, 2019
Article
Star Wars: The Force Unleashed | Paving the way forward
By
Hasker Brouwer
July 31, 2019
Article
Ranking Systems in Action Games | what style fits what?
By
Hasker Brouwer
July 2, 2019
Side Story
How to play Ninja Gaiden: Hurricane Packs
By
Hasker Brouwer
May 7, 2019
Article
忍Shinobi: Is Less Truly More?
By
Hasker Brouwer
April 22, 2019
Side Story
How do genres work
By
Hasker Brouwer
April 19, 2019
Article
Fist of the North Star: Lost Paradise
By
Hasker Brouwer
April 9, 2019
Article
Weapon-switching | quality or quantity?
By
Hasker Brouwer
March 20, 2019
Side Story
A look into Astral Chain
By
Hasker Brouwer
February 18, 2019
Article
Ninja Gaiden Sigma 2 | a touch úp
By
Hasker Brouwer
February 12, 2019
Side Story
Which Platform to best play Ninja Gaiden Black on
By
Hasker Brouwer
January 3, 2019
Article
Ninja Gaiden II: Mission Mode
By
Hasker Brouwer
December 24, 2018
Article
Ninja Gaiden II: Pursuit of Perfection
By
Hasker Brouwer
November 9, 2018
Video
Ninja Gaiden: 30th Anniversary Video
By
Hasker Brouwer
October 10, 2018
Side Story
FromSoftware: A Revival in More Ways Than One
By
Hasker Brouwer
August 27, 2018
Article
Enemies and their Design
By
Hasker Brouwer
July 27, 2018
Article
God of War 2018: Shadows of Succession
By
Hasker Brouwer
June 19, 2018
Article
Depth and Complexity
By
Hasker Brouwer
April 13, 2018
Article
Remember Me: Command, or a Desire?
By
Hasker Brouwer
March 16, 2018
Side Story
The Stinger's Storied History
By
Hasker Brouwer
February 16, 2018
Article
Combat Mechanics in a Game Without Fighting; How?
By
Hasker Brouwer
January 28, 2018
Article
The Evil Within 2 | Passing On The Torch
By
Hasker Brouwer
December 28, 2017
Side Story
Has The Genre Passed Away, Or Moved On?
By
Hasker Brouwer
November 30, 2017
Article
God of War 1 | The Perfect Video Game?
By
Hasker Brouwer
November 22, 2017
Article
Should Every Action Title Add RPG-Elements? Or Is It A Curse We Must Dispel?
By
Hasker Brouwer
October 16, 2017
Side Story
What Makes A Game Unfair?
By
Hasker Brouwer
October 1, 2017
Interview
Interview with Devilleon7 | Youtube's Rising Dragon
By
Hasker Brouwer
September 27, 2017
Side Story
Capcom Bar | Love-letter or Marketing-ploy?
By
Hasker Brouwer
September 14, 2017
Article
Enemy Variety | What Is The Value of Combat Compositions?
By
Hasker Brouwer
June 22, 2017
Article
Viewtiful Joe | Revealing underlying talent - or exposing lack thereof?
By
Hasker Brouwer
June 7, 2017
Interview
Kagerasimaru Interview | Master of the Ninja Arts
By
Hasker Brouwer
June 1, 2017
Article
Mirror's Edge: Catalyst | When combat is not the focus, how do you design it?
By
Hasker Brouwer
May 3, 2017
Article
Hard Mode | The way it was meant to be played?
By
Hasker Brouwer
April 22, 2017
Article
Rising Zan: The Samurai Gunman | the inspiration of Devil May Cry?
By
Hasker Brouwer
April 3, 2017
Article
Ninja Gaiden: past to present
By
Hasker Brouwer
March 21, 2017
Side Story
Boss Battle Analysis: Azel - God Hand
By
Hasker Brouwer
February 14, 2017
Article
Devil's Third | Untapped potential or mistaken depth?
By
Hasker Brouwer
February 8, 2017