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Kunitsu-Gami: a risk worth taking?

Every day player expectations are raised, and what might be popular when you start development can be a bygone fad once your product hits store shelves. Simply put, gaming is a scary industry to invest…
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Panzer Dragoon Orta

No matter how simple an action game’s design is, there’s always the moving parts to keep it afloat. A single fight can play out one of a dozen ways, just on the basis of an…
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Devil May Cry: the long walked path

Imagine walking through an arcade-hall in the 80’s. The smell of cigarettes, strobing lights … and a game you’ve been playing every day after your daily routine has been lived. You know this game inside…
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Zone of the Enders: will fame suffice?

When entering your favourite game store, you’re greeted by the past, present and future. Empty cases of upcoming games, new titles wrapped in plastic and older boxes hoping for a second chance at a discounted…
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Quick Time Events in Action Games

MouseWheel Down to Read Article What you just did… is an experience gamers have gotten all too familiar with. One second you’ll be playing a game, only for it to temporarily stop and tell you…