Kunitsu-Gami: a risk worth taking?
September 12, 2024
Every day player expectations are raised, and what might be popular when you start development can be a bygone fad once your product hits store shelves. Simply put, gaming is a scary industry to invest…
Panzer Dragoon Orta
October 28, 2022
No matter how simple an action game’s design is, there’s always the moving parts to keep it afloat. A single fight can play out one of a dozen ways, just on the basis of an…
Chain of Memories: Card-combat done right?
July 18, 2022
Type “Chain of Memories” into your favourite search engine and what do you see? Questions like “is its plot important”, “how many hours is it” and “can I skip Chain of Memories” are but the…
忍Kunoichi, eliminating the negatives?
May 12, 2022
Three hundred and sixty-four days. From the launch of 忍Shinobi on the Playstation 2 to the release of its sequel. This was the time allotted to the development team of Sega WOW to produce the…
Devil May Cry: the long walked path
August 30, 2021
Imagine walking through an arcade-hall in the 80’s. The smell of cigarettes, strobing lights … and a game you’ve been playing every day after your daily routine has been lived. You know this game inside…
Monster Hunter Freedom Unite, what pulled us in?
By Tai Tsurugi
August 5, 2021
The name of a game is something we tend to take for granted. It’s a symbol, it brings back memories of the past and wishes of the future. Rarely though, is it descriptive. Call of…
Zone of the Enders: will fame suffice?
February 17, 2021
When entering your favourite game store, you’re greeted by the past, present and future. Empty cases of upcoming games, new titles wrapped in plastic and older boxes hoping for a second chance at a discounted…
Quick Time Events in Action Games
October 14, 2020
MouseWheel Down to Read Article What you just did… is an experience gamers have gotten all too familiar with. One second you’ll be playing a game, only for it to temporarily stop and tell you…