Which Platform to best play Bayonetta on
February 23, 2020
Ninja Gaiden 3 | Burning ambition
February 13, 2020
What lessons can Action games learn from classic DOOM?
November 11, 2019
Dante's Inferno: mere clone, or something much more?
September 26, 2019
Star Wars: The Force Unleashed | Paving the way forward
July 31, 2019
Ranking Systems in Action Games | what style fits what?
July 2, 2019
How to play Ninja Gaiden: Hurricane Packs
May 7, 2019
忍Shinobi: Is Less Truly More?
April 22, 2019
How do genres work
April 19, 2019
Fist of the North Star: Lost Paradise
April 9, 2019
Weapon-switching | quality or quantity?
March 20, 2019
A look into Astral Chain
February 18, 2019
Ninja Gaiden Sigma 2 | a touch úp
February 12, 2019
Which Platform to best play Ninja Gaiden Black on
January 3, 2019
Ninja Gaiden II: Mission Mode
December 24, 2018
Ninja Gaiden II: Pursuit of Perfection
November 9, 2018
Ninja Gaiden: 30th Anniversary Video
October 10, 2018
FromSoftware: A Revival in More Ways Than One
August 27, 2018
Enemies and their Design
July 27, 2018
God of War 2018: Shadows of Succession
June 19, 2018
Depth and Complexity
April 13, 2018
Remember Me: Command, or a Desire?
March 16, 2018
The Stinger's Storied History
February 16, 2018
Combat Mechanics in a Game Without Fighting; How?
January 28, 2018
The Evil Within 2 | Passing On The Torch
December 28, 2017
Has The Genre Passed Away, Or Moved On?
November 30, 2017
God of War 1 | The Perfect Video Game?
November 22, 2017
Should Every Action Title Add RPG-Elements? Or Is It A Curse We Must Dispel?
October 16, 2017
What Makes A Game Unfair?
October 1, 2017
Interview with Devilleon7 | Youtube's Rising Dragon
September 27, 2017
Capcom Bar | Love-letter or Marketing-ploy?
September 14, 2017
Vanquish | The Marriage Of Two Genres
August 17, 2017
Enemy Variety | What Is The Value of Combat Compositions?
June 22, 2017
Viewtiful Joe | Revealing underlying talent - or exposing lack thereof?
June 7, 2017
Kagerasimaru Interview | Master of the Ninja Arts
June 1, 2017
Mirror's Edge: Catalyst | When combat is not the focus, how do you design it?
May 3, 2017
Hard Mode | The way it was meant to be played?
April 22, 2017
P.N.03 | Mastery through Memorization
April 8, 2017
Rising Zan: The Samurai Gunman | the inspiration of Devil May Cry?
April 3, 2017
Ninja Gaiden: past to present
March 21, 2017
Boss Battle Analysis: Azel - God Hand
February 14, 2017
Devil's Third | Untapped potential or mistaken depth?
February 8, 2017