God of War 2018: Shadows of Succession
June 19, 2018
Legacy is a tricky thing to live up to. Shadows of the past build certain expectations and make change difficult. No matter the quality of new entries, they will always be thoroughly scrutinized and compared…
Depth and Complexity
April 13, 2018
You are surrounded. The attackers are everywhere, angels reign down from the skies while the demons crawl up from the depths below. Bullets, energy blasts, axes and spears fly…Nowhere is safe. You have but a…
Remember Me: Command, or a Desire?
March 16, 2018
It is 2008 and ex-staff members of companies like Ubisoft, Cryterion and Electronic Arts band together to form their own studio. A first! Excited, they name their studio: Dontnod Entertainment. A name that perhaps refers…
Combat Mechanics in a Game Without Fighting; How?
January 28, 2018
When analyzing a game, the genre is in the spotlight. How does it hold up compared to its contemporaries, does it innovate, is it a return to form, or an evolution? Other games, as we’ve…
God of War 1 | The Perfect Video Game?
November 22, 2017
Browsing through Youtube, one might stumble upon a playthrough of the original God of War, released in 2005 on the Playstation 2. Despite being an old game, the comment section is still packed with a…
Should Every Action Title Add RPG-Elements? Or Is It A Curse We Must Dispel?
October 16, 2017
In a faraway future neon lights flicker, rain ticks and the sound of action echos through your room. Tucked away in a corner you are playing Ninja Gaiden 4, only just released. Hopping from wall…
Enemy Variety | What Is The Value of Combat Compositions?
June 22, 2017
If there’s one element while designing a product that restricts creativity – it is time. Time influences what content is cut, what is left in and thus decides which pieces of the puzzle the designers…
Viewtiful Joe | Revealing underlying talent - or exposing lack thereof?
June 7, 2017
Creative minds rarely start as they are now, only having gotten this far through hard work and an environment that allowed growth and experimentation. Itagaki from Ninja Gaiden fame had years to grow as a…