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Ninja Gaiden Sigma 2 | a touch úp

This article is a follow-up to the previous article focusing on Ninja Gaiden II and its development that you can read here and here. Happy reading! Late at night after a hard week’s work Team…
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Ninja Gaiden II: Mission Mode

The 90’s saw many games receive Expansion Packs that in essence were nothing more than a few extra missions. Their goal wasn’t telling a new tale but instead to grab what the player was familiar…
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Ninja Gaiden II: Pursuit of Perfection

What do you do when you made, in the eyes of many, the best game in the genre?“You surround yourself with your betters”, said now Executive Producer Tomonobu Itagaki. Products that combine art, music, interactivity…
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Enemies and their Design

When talking about games, no matter the genre, the protagonist takes center stage. What he can do, his jumping skills, the way he cancels one attack into the next, how he upgrades his weapons –…
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Depth and Complexity

You are surrounded. The attackers are everywhere, angels reign down from the skies while the demons crawl up from the depths below. Bullets, energy blasts, axes and spears fly…Nowhere is safe. You have but a…
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Remember Me: Command, or a Desire?

It is 2008 and ex-staff members of companies like Ubisoft, Cryterion and Electronic Arts band together to form their own studio. A first! Excited, they name their studio: Dontnod Entertainment. A name that perhaps refers…