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Weapon-switching | quality or quantity?

When a review begins by saying: “the game lacks combat-options or depth”, it is generally the first one nail in the coffin for action titles, while it often isn’t even the case. A mechanic like allowing the player to switch between weapons, abilities or even complete move-sets on the fly has to fit the vision of the game to be work. Thus it needs careful consideration. Games like Bayonetta offer a huge variety of weapon combinations to the player, while others like Killer is Dead only have a single weapon. One can assume the former is better but it goes much further than that.
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Ninja Gaiden Sigma 2 | a touch úp

This article is a follow-up to the previous article focusing on Ninja Gaiden II and its development that you can read here and here. Happy reading! Late at night after a hard week’s work Team…
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Ninja Gaiden II: Mission Mode

The 90’s saw many games receive Expansion Packs that in essence were nothing more than a few extra missions. Their goal wasn’t telling a new tale but instead to grab what the player was familiar…
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Ninja Gaiden II: Pursuit of Perfection

What do you do when you made, in the eyes of many, the best game in the genre?“You surround yourself with your betters”, said now Executive Producer Tomonobu Itagaki. Products that combine art, music, interactivity…
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Depth and Complexity

You are surrounded. The attackers are everywhere, angels reign down from the skies while the demons crawl up from the depths below. Bullets, energy blasts, axes and spears fly…Nowhere is safe. You have but a…
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Remember Me: Command, or a Desire?

It is 2008 and ex-staff members of companies like Ubisoft, Cryterion and Electronic Arts band together to form their own studio. A first! Excited, they name their studio: Dontnod Entertainment. A name that perhaps refers…