Ninja Gaiden II: Mission Mode
December 24, 2018
The 90’s saw many games receive Expansion Packs that in essence were nothing more than a few extra missions. Their goal wasn’t telling a new tale but instead to grab what the player was familiar…
Ninja Gaiden II: Pursuit of Perfection
November 9, 2018
What do you do when you made, in the eyes of many, the best game in the genre?“You surround yourself with your betters”, said now Executive Producer Tomonobu Itagaki. Products that combine art, music, interactivity…
Enemies and their Design
July 27, 2018
When talking about games, no matter the genre, the protagonist takes center stage. What he can do, his jumping skills, the way he cancels one attack into the next, how he upgrades his weapons –…
God of War 2018: Shadows of Succession
June 19, 2018
Legacy is a tricky thing to live up to. Shadows of the past build certain expectations and make change difficult. No matter the quality of new entries, they will always be thoroughly scrutinized and compared…
Remember Me: Command, or a Desire?
March 16, 2018
It is 2008 and ex-staff members of companies like Ubisoft, Cryterion and Electronic Arts band together to form their own studio. A first! Excited, they name their studio: Dontnod Entertainment. A name that perhaps refers…
Combat Mechanics in a Game Without Fighting; How?
January 28, 2018
When analyzing a game, the genre is in the spotlight. How does it hold up compared to its contemporaries, does it innovate, is it a return to form, or an evolution? Other games, as we’ve…
The Evil Within 2 | Passing On The Torch
December 28, 2017
Some directors operate with a single axiom: once you get onto the chair, don’t ever let them take it from you. Others aren’t keen on staying where they are though, they want to move forward….
God of War 1 | The Perfect Video Game?
November 22, 2017
Browsing through Youtube, one might stumble upon a playthrough of the original God of War, released in 2005 on the Playstation 2. Despite being an old game, the comment section is still packed with a…