Mirror's Edge: Catalyst | When combat is not the focus, how do you design it?
May 3, 2017
Hard Mode | The way it was meant to be played?
April 22, 2017
P.N.03 | Mastery through Memorization
April 8, 2017
Rising Zan: The Samurai Gunman | the inspiration of Devil May Cry?
April 3, 2017
Ninja Gaiden: past to present
March 21, 2017
Devil's Third | Untapped potential or mistaken depth?
February 8, 2017
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