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Fist of the North Star: Lost Paradise

When giving a product form, one always envisions an audience in their mind’s eye. One that will later look at it with great desire. On rare occasions though, that desire isn’t from a single big audience but from various smaller groups. Fist of the North Star: Lost Paradise (Hokuto ga Gotoku, 北斗が如く) is one such title. Based on the manga from 1983 by artist Tetsuo Hara, writer Yoshiyuki “Buronson” Okamura and editor Nobuhiko “Mad Holy” Horie, The Fist of the North Star brand is a property that enjoys big popularity across the world, thanks in part to its highly detailed, gorey and powerful artwork, especially for a weekly comic. With a new game on the horizon, made by Ryu ga Gotoku Studios – known for the Yakuza a series – for such a famous franchise, people from numerous fan bases were bound to be interested. They are…
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Weapon-switching | quality or quantity?

When a review begins by saying: “the game lacks combat-options or depth”, it is generally the first one nail in the coffin for action titles, while it often isn’t even the case. A mechanic like allowing the player to switch between weapons, abilities or even complete move-sets on the fly has to fit the vision of the game to be work. Thus it needs careful consideration. Games like Bayonetta offer a huge variety of weapon combinations to the player, while others like Killer is Dead only have a single weapon. One can assume the former is better but it goes much further than that.
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Ninja Gaiden Sigma 2 | a touch úp

This article is a follow-up to the previous article focusing on Ninja Gaiden II and its development that you can read here and here. Happy reading! Late at night after a hard week’s work Team…
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Ninja Gaiden II: Mission Mode

The 90’s saw many games receive Expansion Packs that in essence were nothing more than a few extra missions. Their goal wasn’t telling a new tale but instead to grab what the player was familiar…
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Enemies and their Design

When talking about games, no matter the genre, the protagonist takes center stage. What he can do, his jumping skills, the way he cancels one attack into the next, how he upgrades his weapons –…
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Depth and Complexity

You are surrounded. The attackers are everywhere, angels reign down from the skies while the demons crawl up from the depths below. Bullets, energy blasts, axes and spears fly…Nowhere is safe. You have but a…
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Remember Me: Command, or a Desire?

It is 2008 and ex-staff members of companies like Ubisoft, Cryterion and Electronic Arts band together to form their own studio. A first! Excited, they name their studio: Dontnod Entertainment. A name that perhaps refers…