Fist of the North Star: Lost Paradise
April 9, 2019
Weapon-switching | quality or quantity?
March 20, 2019
When a review begins by saying: “the game lacks combat-options or depth”, it is generally the first one nail in the coffin for action titles, while it often isn’t even the case. A mechanic like allowing the player to switch between weapons, abilities or even complete move-sets on the fly has to fit the vision of the game to be work. Thus it needs careful consideration. Games like Bayonetta offer a huge variety of weapon combinations to the player, while others like Killer is Dead only have a single weapon. One can assume the former is better but it goes much further than that.
Ninja Gaiden Sigma 2 | a touch úp
February 12, 2019
Ninja Gaiden II: Mission Mode
December 24, 2018
Ninja Gaiden II: Pursuit of Perfection
November 9, 2018
Enemies and their Design
July 27, 2018
God of War 2018: Shadows of Succession
June 19, 2018
Depth and Complexity
April 13, 2018
Remember Me: Command, or a Desire?
March 16, 2018
Combat Mechanics in a Game Without Fighting; How?
January 28, 2018
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