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忍Shinobi: Is Less Truly More?

When an attack hits the enemy, he dies – it should be as simple as that… yet it rarely is. Architect Ludwig Mies van der Rohe, when describing the look and feel of his designs, noted the motto “less is more”. He used only the absolute necessities, with each part of his constructs having more than a single use. It is a working method that lives in all crafts, so what about Action Games? With each game we’ve been looking for the depth, the variation, the combination of attacks and how it all works in complex ways to motivate us: but what if a game strove to do the opposite, how would that work? Maybe 忍Shinobi for the Playstation 2 is one such game. As a series 忍Shinobi has been a long running SEGA franchise. While not as big as Sonic The Hedgehog, it has had nine titles released before Overworks took the series in a new direction hoping to leave a mark on the newly released Sega Dreamcast. Focusing on a new character and world this title was to usher in a new era of action games. Sadly due to the downfall of the Dreamcast, production was shifted to the Playstation 2 resulting in a delayed release. In the meantime Devil May Cry would instead make its mark on the genre, leaving 忍Shinobi to finally release one year later in November of 2002, greeted by silence.
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Remember Me: Command, or a Desire?

It is 2008 and ex-staff members of companies like Ubisoft, Cryterion and Electronic Arts band together to form their own studio. A first! Excited, they name their studio: Dontnod Entertainment. A name that perhaps refers…