Original Thread here: http://bbs.a9vg.com/thread-519065-1-1.html Please god crosscheck me if I fuck up, I know some moonrune but not slantrune so I'm going off some rudimentary kanji, machine translation and context clues ========================================= Start Translation ========================================= 【DMC3SE】RAISING THE DEVIL【DATA BOOK】 End of Mission Style Point Calculation End Mission Style Calculation Formula (Total Time that Style Meter is Empty + Total Time that Style Meter is D *2 + " " Style Meter C * 3 + " " Style Meter B *4 + " " Style Meter A * 5 + " "Style Meter S * 6 + " "Style Meter SS * 7 + " "Style Meter SSS * 8) * (1000/Total Time) Time spent out of battle is not accounted for SS Rank Mission clear criteria (Normal Mode) Mission Time Orbs Stylish PTS Damage Item Used M1 1:39 1701 5001 — — M2 1:59 1501 4501 1000 — M3 5:59 7001 4501 2000 — M4 6:59 6001 4501 3000 — M5 7:59 3001 4001 7500 — M6 3:59 1501 4001 — — M7 10:29 7001 4501 3000 — M8 8:29 3001 4001 5000 — M9 11:59 6001 3001 5000 — M10 7:59 3501 2501 2000 — M11 7:59 3001 4001 5000 — M12 9:59 5001 4501 10000 — M13 7:59 3501 4001 5000 — M14 11:59 8001 5001 7000 — M15 13:59 4001 3001 5000 — M16 15:59 6001 3501 3000 — M17 8:59 7001 4501 5000 — M18 11:59 6001 3001 15000 — M19 10:59 2001 4001 5000 — M20 3:29 — 2501 10000 — SS Rank Clear Criteria Dante Must Die Mission Time Orbs Stylish PTS Damage Item Used M1 2:59 3900 5000 — — M2 4:29 4500 5000 — — M3 9:59 12000 5000 — — M4 15:59 11000 5000 — — M5 13:59 7500 5000 — — M6 8:59 6000 5000 — — M7 19:59 15000 5000 — — M8 13:59 8500 5000 — — M9 19:59 8000 4000 — — M10 10:59 5000 3500 — — M11 11:59 5500 4000 — — M12 17:59 13000 4500 — — M13 12:59 5000 4000 — — M14 16:59 10000 4500 — — M15 23:59 8000 4000 — — M16 24:59 9000 4500 — — M17 17:59 10000 4500 — — M18 34:59 8000 2500 — — M19 15:59 5000 4000 — — M20 7:59 — 2500 — Difficulty Modifiers (Enemy Data) Mode Hp Dmg modification Armor remarks Easy 0.5 0.5 1 — Normal 1 1 1 — Hard 2 1.25 1 — Dante Must Die 3 4 1 When DT is active, Armor rating becomes 5 and ATK is reduced by 1/3 (?) Devil Trigger Modifiers Devil Arms Attack Damage Speed Hp Recovery Rebellion※ 1.10 0.33 1.10 1.60 Cerberus 1.05 0.33 1.20 2.00 Agni & Rudra 1.10 0.25 1.05 2.00 Nevan 1.05 0.33 1.10 3.70 Beowulf 1.20 0.20 1.05 1.50 Yamato 1.20 — 1.20 — Beowulf 1.20 — 1.10 — Force Edge 1.20 — 1.20 — ※ When using Sparda Costume DT is Sparda with Rebellion effects Devil Trigger Explosion Status Level Damage Stylish Point Lv1 — 100 Lv2 200 200 Lv3 600 200 Lv4 800 250 Lv5 1000 250 Lv6 1200 500 Lv7 1500 500 Enemy Attack Level Classification Attack Level results Lv1 Attack can be regular guarded Lv2 Attack can be stopped Lv3 Attack can be reflected Lv4 Attack can't be guarded (?) Lv5 Attack cannot be stopped Basic Action Action Name Command Damage Stylish Point Notes Walk/Dash L3 — — L3 centers camera Jump/Enemy Step X — 150(Enrmy Step) Invincible on startup Style Action ○ Changes by style Changes by style Each style changes the use of this button Side Roll R1+side direction+X — 150(if during enemy attack) Startup has invincibility Taunt Select — 500 Pose and Speech changes every 2 taunt levels Lock On R1 — — R3 changes targets Melee Attack/Shoot △(melee)□(ranged) Changes by weapon Changes by weapon R2 Changes Melee/L2 Changes Gun Pole Play △ Near Pole 0(Rebellion Equipped 150) 100(Rebellion 200) Weapons/Guns change stats Free Ride Jump on fallen enemy [50*(Ebony&Ivory Shot)]+100 200+100+[50*(Ebony&Ivory shot)]+300 Can influence where Dante surfs ================ Style ================ ================ Trickster ================ Action Name Command Damage Stylish Point Notes Level 1 Wall Hike Facing wallL3+○ — 150(near enemy) wall run can be horizontal or vertical Dash on Ground + ○ — 150(near enemy) First half of animation is invincible Level 2 Sky Star while airboneL3+○ — 150(near enemy) Can double jump after air dash Double Dash Dash in any direction+L3+○ — 150(near enemy) Second dash can be a different direction Level 3 Air Trick R1+towards target+○ — — Dante cannot fully reach target at certain distances Triple Dash Double Dash+L3+○ — 150 Third dash can go a different direction ================ Swordmaster ================ Action Name Command Damage Stylish Point Notes Data listed in Melee weapon section ================ Gunslinger ================ Action Name Command Damage Stylish Point Notes Data listed in Gunslinger Section ================ Royalguard Style ================ Action Name Command Damage Stylish Point Notes Level 1 Block&Charge Ground ○ — 150~400 Blocking builds up release damage Release R1+L3toward+○ Below 0~400 Built up damage modifies damage/style Level 2 Air Block Air○ — 150~400 can extend invincibility by blocking at the start of a jump Air Release AirR1+L3toward+○ Below 0~400 can use invincibility of jump for an easier timing of just release Level 3 Ultimate GroundR1+L3Away+○ — — Most Projectiles are absorbed by ultimate ========================================================================= Release Orb level Damage — — 0.5 260 1 524 1.5 787 2 1049 2.5 1311 3 1574 Just Release② Damage Values — 270 0.5 605 1 944 1.5 1282 2 1619 2.5 1957 3 2249 ================ Quicksilver Style ================ Action Name Command Damage Stylish Point Notes Time Stop R1+○ — — While in use, DT is draining ================ Doppelganger Style ================ Action Name Command Damage Stylish Point Notes After Image R1+○ — — While in use, DT is draining ================ Devil Arms ================ ================ Rebellion ================ Action Name Command Damage Stylish Point Notes Comb1 △>△>△ 100 80 130 150 150 200 Three Even Cuts Comb2 △>>③△>△ 100 60+50+80 130 150 100+100+100 200 Second hit goes all around dante Helm Breaker air△ 60~200+(shockwave)70 150~250+(shockwave)80 Sword attack power can change according to height(?) Stinger(Lv1) R1+L3toward+△ 130 200 Fast movement thrust attack Stinger(Lv2) R1+L3toward+△ 130 200 Moves farther than S1 High Time R1+L3away+△ 80 200 hold △ to go airborne Million Stab Combo2+mash third hit (10*hit)+150 (30*hit)+300 - Drive △charge sword70+shock300 sword100+shock300 Shockwave travels until it hits a wall Air Hike after first jump X — — No invincibility Float (airbone DT)R1+X — — Dante slowly falls Prop Shredder ground○(SM④) 20+(8*hit) 70+(25*hit) Prop shredder moves faster with style ranking Aerial Rave air○(SM) 60+60+60+90 100+100+100+200 Final hit has a hover effect Sword Pierce R1+L3towards+○(SM) 100+(stab30*hit)+(return30) 200+(stab50*hitα)+(return50) ○ returns sword early Thrust Kick Sword Pierce中 ground△(SM) 100 150 small delay of sword return if attack is used Jump Kick Sword Pierce中 air△(SM) 70 150 same properties as killer bee except damage is reduced Dance Macabre R1+L3away+○(press)(SM) 50+50+50+25+50+50+(10*hit)+100 100+100+100+40+120+120+(30*α)+200 high stylish ranking Crazy Dance Dance Macabre mash ○(SM) (40*hit)+150 (90*α)+300 enemy will be forced to quit their action after a few rotations Key: TS=Trickster SM=Swordmaster GS=Gunslinger RG=Royalguard QS=Quicksilver DG=Doppelganger ================ Cerberus ================ Action Name Command Damage Stylish Point Notes Comb1 △>△>△>△>△ 50+50 50+60 50+60 100+100 100+100 Each button press does two attacks 50+60 70+100 100+100 100+100 100+200 Comb2 △>△>>△>△ 50+50 50+60 40+70 30*4 100+100 100+100 100+100 50*4 Last hit can be mashed for a crazy combo Swing air△ 90 200 hits below Dante Revolver(Lv1) groundR1+L3toward+△ 40+(40*2)+120 70+(70*2)+150 can be jump canceled Revolver(Lv2) groundR1+L3toward+△ 40+(60*3)+120 70+(70*3)+150 Attack increases the longer its active Windmill groundR1+L3away+△ 15*hit 25*hit Lasts longer if style meter is high Satellite mast △ at Combo2 end 100*3 200*3 knockdown happens more often with style meter up Flicker ground+○(SM) 10~200*hit 25*hit More hits are available if style meter is up Crystal groundR1+L3toward+○(SM) 70 100 can be used as a launcher, float if already midair Million Carats Crystal中○連打 400 350 360degree ranged attack(?) Even more than the number needed to play (?) Ice Age groundR1+L3away+○(SM) 15*α 50*α blocks projectiles ================ Agni & Rudra ================ Action Name Command Damage Stylish Point Notes Combo1 △>△>△>△>△ 60+60 80 80 110 90+150 100+100 100 100 150 150+200 Last hit has knockback Combo2 △>>△>△ 60+60 80+50 80+80 100+100 100+100 150+150 second hit has a lot of range Combo3 △>>△>>△ 60+60 80+50 (35*hits)+100 100+100 100+100 (50*hits)+250 combo pause sets up crazy combo Aerial Cross air△ 200 200 knockback depends on style meter Jet-Stream(Lv1) groundR1+L3toward+△ 60*2 100*2 very little distance covered Jet-Stream(Lv2) groundR1+L3toward+△(hold) (60*2)+(60*2) (100*2)+(100*2) more distance covered Jet-Stream(Lv3) groundR1+L3toward+△(hold) (60*2)+(60*2)+150 (100*2)+(100*2)+200 Last hit has knockback based on style meter Whirl Wind ground+L3away+△ (40*2)+80+(launch60) (50*2)+200+(launch100) hold △ to chase on launch Millian Slash Combo3 mash △ (10*hit)+150 (50*hit)+300 Style meter increases amount of slashes Air Hike air X — — A&R Double jump is orange Crossed Swords ground○(SM) 200 200 very wide range SKy Dance air○(SM) (50*2)+(50*2)+70+120 (90*2)+(90*2)+90+200 has a VERY long hover time Crawler groundR1+L3toward+○(SM) (100+60)*2~3 (150+80)*2~3 Indefinite range Twister groundR1+L3away+○(SM) 80 90 360 attack Low stylish rank does stuff (?) Tempest Twister mash ○(SM) 350 350 Mashing attack instead of style does ultimate tempest TL note: https://www.youtube.com/watch?v=dqb5QvJp5_A ================ Nevan ================ Action Name Command 攻擊力 Stylish Point Notes Tune up △ 80 150 Opening stance for other ground attacks Combo1 press△ (50*hit)+100 (40*hit)+200 Hold to make more bats Combo2 L3left+△ 50*hit 40*hit Hold to make more bats Combo3 L3right+△ 200 200 wide range Jam Session Mash △ Combo2 (12*hit)+100 (50*hit)+350 Style meter increases range Air Play air△ 100 200 hold △ for bats Reverb Shock(Lv1) groundR1+L3forward+△ 100 200 Floating effect (?) Reverb Shock(Lv2) groundR1+L3forward+△ 100 200 more bats Bat Rift(Lv1) groundR1+L3back+△ 80+20 200+100 Launcher Bat Rift(Lv2) groundR1+L3back+△(hold) 80+(50*hit) 200+(40*hit) Hold △ for bats Air Raid DT airR1+X — — DT Float Thunder Bolt Air Raid air□ 60 70 Long Distance attack Vortex Air Raid air△ 60 60 Invincible during animation Slash ground ○(SM) 40+100 100+200 Large Range Air Slash air ○(SM) 150+150 150+150 Style Meter increases knockback Feedback groundR1+L3toward+○(SM) (15*hit)+100 (25*hit)+200 360 Attack Crazy Roll Feedback mash ○(SM) (30*hit)+150 (50*hit)+300 More attacks as style meter is up Distortion groundR1+L3back+○(SM) 50*hit 50*hit Stage 3 charge based on the number of bats ================ Beowulf ================ Action Name Command 攻擊力 Stylish Point Notes Combo1 △>△>△ 110~275⑦ 130~325 150~375 150~400 150~400 200~450 last hit launches Combo2 △>△>>△>△ 110~275 130~325 (30~75)*6 200~500 150~400 150~400 (40~90)*6 200~450 Last hit knockdown Killer Bee air△ 200 200 Trakcs enemy Straight(Lv1) groundR1+L3toward+△ 180~450 200~450 high speed punch Straight(Lv2) groundR1+L3toward+△ 180~450 200~450 longer distance Beast Uppercut ground+R1+L3back+△ 120~300 200~450 launcher Rising Dragon △ after Beast Uppercut 200 250 air chase Diving Dragon mash △ Beast Uppercut (150~200)+(25~60*2~5)+150 250+(70*2~5)+120 Wait for Dante's fist to start shaking Htper Fist Combo2 mash△ (15*hit)+200 (30*hit)+300 Attack range increases with style Air Hike air X — — Hike effect is white Zodiac ground ○(SM) 150~375 200~450 Fixed distance, attack moves farther with charge The Hammer air ○(SM) 270 200 knockdown is faster depending on style meter Volcano R1+L3toward+○(SM) 200~500 200~450 Can be made stronger with melee button (?) Real Impact groundR1+L3back+○(SM) 0+500+600 100+400+400 Long windup, if anything hits Dante is fully invincible Tornado Real Impact mash ○after real impact (100*α)+100 (40*α)+300 Number of hits change with style meter ================ Guns ================ ================ Ebony & Ivory ================ Action Name Attributes Level1 Damage 1.0 Level2 Damage1.2 Level3 Damage1.5 Normal Shot Every 10 shots pushes back enemy or causes them to float Action Name Command Damage Stylish Point notes Twosome Time L3direction+○(GS) 10*hits 40*hits One direction is static, second direction controlled by L3 Rain Storm air○(GS) 15*hits 45*hits number of bullets increased with style meter Charge Shot □charge(GS) 30 50 Damage is 3 times current level Rapid Shot □mash(GS) 12*hits 30*hits On activation damage is 1.2 times stronger Wild Stomp On fallen enemy(GS) (16*hits)+150 (50*hits)+300 More bullets with style meter ================ Shotgun ================ Action Name Attributes Level1 6 missle launch (bullets?) Level2 8 bullet spread Level3 10 bullet spread Normal Shot every 5 shots knocks back Action Name Command 攻擊力 Stylish Point notes Charge Shot □hold(GS) 7*hit(close130⑩) 8*hit(close120) only 3 shots can be done per charge Rapid Shot □mash(GS) 6*hit(close80) 7*hit(close110) Each bullet has a damage multiplier of 1.2 Fireworks ○(GS) 16*hit 20*hit 360 degree range Gun Stinger groundR1+L3toward+○(GS) 50+7*hit(close130) 50+8*hit(close150) same distance as stinger 2 Point Blank Gun Stinger mash ○(GS) 7*hit(close80) 8*hit(close150) If style meter is maxed out, player can use up to 5 shots ================ Artemis ================ Action Name attributes Level1 Max Lock+2 Level2 Max Lock+3 Level3 Max Lock+4 Normal Shot Single Attack 70 Complex attack 50 (?) lock onto multiple targets Action Name Command Damage Stylish Point Notes Multi-lock ○(GS) 50*hit 40*hit Locking onto the enemy before can send up to 10 shots(?) Sphere groundR1+L3forward+○(GS) 40*5 50*5 hitbox is a sphere Acid Rain Sphere mash ○(GS) 200 200 Style meter changes amount of rain waves ================ Spiral ================ Action Name Attributes Level1 Damage 1.0 Level2 Damage1.1 Level3 Damage1.3 Normal Shot 100 points of attack causes knockdown(?) Action Name Command Damage Stylish Point Notes Trick Shot ground○(GS) 70 35 bounces off of wall Sniper groundR1+L3toward+○(GS) 200 300 High attack power, has windup Reflector Sniper mash ○(GS) 120 70 bounces off enemy hitbox ================ Kalina Ann ================ Action Name Attributes屬性 Level1 Projectile Speed Level2 Speed 1.6 Level3 Speed 2.4 Normal Shot on contact 150 radius 100 smoke effect Action Name Command Damage Stylish Point notes Hysteric ground○(GS) (hit100)+(rocket30*hit) (hit200)+(rocket45*hit) Can be canceld at any time Grapple groundR1+L3toward+○(GS) (hit150)+(reel30) (hit200)+(reel100) Grounds enemy CHAPTER03 VERGIL DATA ================ Basic Action ================ Action Name Command Damage Stylish Point 備註 Walk/Dash L3 — — - Jump/Enemy Step X — 150(Enrmy Step) invincibility Style Action ○ — — — Side Roll R1+side+X — 150(close) - Taunt Select — 500 - Lock On/Lock Off R1 — — - Melee Attack/Shoot △(melee)□(shoot) Varies Varies - Finish sword(?) — 500 happens when Vergil sheathes yamato ================ Style ================ ================ Darkslayer ================ Action Name Command Damage Stylish Point notes Level 1 Air Trick ○ — — Teleport to enemy Level 2 Trick Up R1+L3toward+○ — — Teleport above enemy Level 3 Trick Down R1+L3away+○ — — Teleport away from enemy ================ Devil Arms ================ ================ Yamato ================ Action Name Command Damage Stylish Point Notes Yamato Comb △>△>△ 50 60 180 — Third strike hits 180 degrees Aerial Rave air△>△ 140 150 — Second Strike hits 180 degrees Rapid Slash(Lv1) R1+L3toward+△ 100 — After finishing, Vergil will appear determined to attack again(?) Rapid Slash(Lv2) R1+L3toward+△ 100 — Moves farther and comes out faster Upper Slash R1+L3away+△>△ 70 110 — Second down knocks down Judgement Cut(Lv1) △charge 300 400 Beats DT Shield Judgement Cut(Lv2) △Charge 300*3 400*3 In front of Vergil there is no distance ================ Beowulf ================ Action Name Command Damage Stylish Point Notes Beowulf Combo △>△>△ 100 200 150+180 — Last hit has knockback Starfall(Lv1) 空中△ 200 200 Tracks enemy Starfall(Lv2) 空中△ 250 — Moves faster and hjits stronger Lunar Phase(Lv1) R1+L3前方+△ 290 — Last hit does knockdown Lunar Phase(Lv2) R1+L3前方+△ 450 — More rotations, more damage Rising Sun R1+L3後方+△ 120 120 — Launches an enemy ================ Force Edge ================ Action Name Command Damage Stylish Point notes Force Edge Combo △>△>△>△ 80+60 50 60 150+180 — First and fourth hit strikes twice Helm Breaker(Lv1) air△ 60~200+shockwave70 150~250+shockwave80 Attack power increases with height Helm Breaker(Lv2) air△ 100~240+shockwave70 — Fall speed is faster Stinger(Lv1) R1+L3toward+△ 130 200 - Stinger(Lv2) R1+L3toward+△ 130 200 More distance and speed High Time R1+L3away+△ 80 200 Air chase with △ Round Trip △hold 35*hit — While sword is thrown, Vergil has all yamato attacks ================ Guns ================ ================ Summoned Swords ================ Action Name Attributes Level1 Alternating two rounds (Presumably a single round has 2 swords in it) Level2 Alternating three rounds Level3 Alternating four rounds Normal Shot Each sword does 50 damage Action Name Command Damage Stylish Point Notes Spiral Swords □hold 50*6 25*6 — Spinds around vergil, each sword goes away on the second hit Sword Storm Spiral Swords R1+L3toward+□ — — spins around an enemy, attacks after elapsed time Blistering Swords Spiral Swords R1+L3away+□ — — Stays at vergil, launces at enemy after elapsed time ================ NELO ANGELO ================ Action Name Command Damage Stylish Point Note Yamato Combo △>△>△ 110 150 150+150 — no knockback Rapid Slash R1+L3toward+△ 300 — slower, extreme knockback High Time R1+L3away+△ 120 — hold △ to air chase Helm Breaker air△ 150~290+shockwave100 — Sword damage changes with height Beowulf Combo △>△>△ 130 180 300 — third hit has knockback Starfall air△ 320 — tracks enemy Straight R1+L3toward+△ 200 — knockback Beast Uppercut R1+L3away+△ 280 — Launches enemy Meteor(Lv1) △hold 200 — Strong Knockback Meteor(Lv2) △hold 200*3 — Three hits CHAPTER04 ENEMY DATA ================ No. 1 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Hell:Pride 250 42 100 100 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Vertical cut 700 350 — Lv1 — horizontal cut 800 400 — Lv1 — ================ No. 2 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Hell:Envy 400 70 100 100 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Verticle Cut 700 350 — Lv1 — Horizontal Cut 800 400 — Lv1 — ================ No. 3 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Hell:Wrath 500 70 — 500 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Explosion 1500 750 — Lv4 — ================ No. 4 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Hell:Sloth 1200 168 100 100 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Teleport 700 350 — Lv1 — ================ No. 5 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Hell:Greed 1000 210 66 66 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Play Coffin 600 300 — Lv2 Two attacks Set Coffin 400 200 — Lv2 — ================ No. 6 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Hell:Gluttony 700 112 100 100 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Sand Spit 800 400 — Lv2 — ================ No. 7 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Hell:Lust 750 140 100 100 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Leap Cross Cut 800 400 — Lv1 — Anti-air Cut 800 400 — Lv1 — ================ No. 8 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Abyss 1500 280 100 100 100 100 95 95 105 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Vertical slice 700 350 — Lv1 — Cross Cut 800 400 — Lv1 — Projectile 800 400 — Lv1 — Chopped Red 600 300 — Lv1 — ================ No. 9 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Hell Vanguard 2700 1260 100 100 100 100 100 100 100 105 Attack Damage D.T Increase Critical Rate Attack Lv Notes Vertical slice 750 425 — Lv1 Can clash Double cut 500 325 — Lv3 — Teleport 1200 600 — Lv3 Teleport happens either from ground or air ================ No. 10 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Enigma 600 98 150 100 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Blue shot 300 200 10 Lv1 — Red Shot 500 300 10 Lv1 — ================ No. 11 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Blood-Goyle(Small) 330 140 5(Stone 100) 30 100 110 115 100 100 100 Blood-Goyle(Large) 600 168 5 30 100 110 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Collide (Small) 1000 500 10 Lv1 — Collide (Large) 1500 750 10 Lv1 — Split — — — — — ================ No. 12 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Dullahan 300 140 100 20 100 100 100 100 95 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Shield 50 30 10 Lv1 — Sword 500 250 10 Lv1 — ================ No. 13 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Arachne 1400 420 110 60(ground100) 100 100 105 105 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes slice 500 200 10 Lv1 — Rotation 800 300 30 Lv2 On wall Headbutt 300 100 30 Lv1 — Headbutt Slice 500 300 30 Lv1 — Silk 100 50 10 Lv4 — Silk slice 500 200 30 Lv1 — Acid Spit 100 50 10 Lv4 On Wall Baby phantom 100 100 10 Lv5 Explodes after a while ================ No. 14 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light QueenArachne 2000 560 110 30(倒地時80) 100 100 105 105 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Slice 600 200 30 Lv1 — Rotation 1000 300 10 Lv2 On wall Headbutt 400 200 30 Lv1 — Headbutt Slice 600 300 30 Lv1 — Silk 100 50 10 Lv4 — Silk Slice 800 400 30 Lv1 — Acid Spit 100 50 10 Lv4 On wall ================ No. 15 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light The Fallen 1300 840 100 50 100 100 100 100 100 80 Attack Damage D.T Increase Critical Rate Attack Lv Notes Chop 900 300 10 Lv1 — Sudden(?) 1200 500 10 Lv2 — Vibration(?) 500 300 10 Lv1 — Vibration end(?)800 300 10 Lv1 — Crosscut 700 300 10 Lv1 — Sword Toss 300 200 10 Lv3 — Sword Explosion 1500 1000 10 Lv5 — ================ No. 16 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light SoulEater 200 140 100 100 100 100 100 100 100 120 Attack Damage D.T Increase Critical Rate Attack Lv Notes grab 3000 1500 10 Lv1 Dante still takes damage grab miss 500 250 10 Lv1 — rush 500 250 10 Lv1 — ================ No. 17 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light DamnedPawn 700 112 100 100 100 100 95 95 100 105 Attack Damage D.T Increase Critical Rate Attack Lv Notes Cut 700 350 10 Lv1 — Change — — — — M18 Can swap places with Knights ================ No. 18 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light DamnedKnight 1000 210 100 100 100 100 95 95 100 105 Attack Damage D.T Increase Critical Rate Attack Lv Notes L-jump 1000 500 10 Lv1 Can sometimes attack continously horn slice 700 350 10 Lv1 — ================ No. 19 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light DamnedBishop 1000 168 100 100 100 100 95 95 100 105 Attack Damage D.T Increase Critical Rate Attack Lv Notes Yan shells(Root)800 400 10 Lv1 — Yan (Attack) 800 400 10 Lv1 — Regeneration — — — — Enemies nearby regain health ================ No. 20 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light DamnedRook 1800 280 100 100 100 100 95 95 100 105 Attack Damage D.T Increase Critical Rate Attack Lv Notes Laser 1000 500 10 Lv4 — Change — — — — M18 Can swap places with King Queen or Pawns ================ No. 21 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light DamnedQueen 1800 2100 100 50 100 100 95 95 100 105 Attack Damage D.T Increase Critical Rate Attack Lv Notes Rush 1500 750 10 Lv5 Attack before purple appears ================ No. 22 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light DamnedKing 2300 2800 100 20 100 100 95 95 100 105 Attack Damage D.T Increase Critical Rate Attack Lv Notes Energy Blast 2500 1200 10 Lv5 — Change — — — — M18 Will move if attacked ================ No. 23 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Cerberus 6000 7000 110 80 100 120 120 120 80 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Bite 720 300 10 Lv1 — First bite back 300 150 — Lv1 — Big Claw 1200 600 10 Lv1 — swipe 600 300 — Lv1 very quick Ice Breath 400 200 — Lv1 — Off the ice(?) 240 120 10 Lv1 — Ice 1800 900 — Lv2 — Rush attack 1440 700 — Lv2 — Icicle 240 120 — Lv1 Tap the Event(?) headbutt 600 300 — Lv1 — Broken lock(mode change)1560 800 — Lv3 — Ice(red) 720 400 — Lv1 — Ice Fog(Lv2) 800 400 — Lv1 — ================ No. 24 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Gigapede 2800 7000 head75>30/Body20 Head10>4/Body3 100 80 105 105 120 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Lightning 250 100 10 Lv2 Can be reflected Vertical Shock 400 200 10 Lv2 — Horizontal shock 400 100 10 Lv2 — Lightning ball 1000 1000 10 Lv5 — Big Lightning ball 300 300 10 Lv5 — Ground Lightning 1200 600 10 Lv5 — Body Discharge 200 300 30 Lv3 — Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Gigapede(M8時) 3000Ⅱ 700 100 100 100 100 100 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Bite 1000 — — — — ================ No. 25 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Agni 7000 7000(only as both fall) 100 100(double sword20) 100 100 80 80 120 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes under chop 800 400 10 Lv2 — fire chop 1200 600 10 Lv3 — Thrust 800 300 10 Lv2 — fire thrust 1200 500 10 Lv3 — AntiAir 800 300 10 Lv2 — Cyclone 300 150 30 Lv2 — Fire Cyclone 600 200 10 Lv2 — Sprint cut 900 300 10 Lv2 — Plug Fire 500 200 10 Lv3 — Crawler 1500 800 10 Lv5 travels very far Sword Toss 200 100 50 Lv1 — ================ No. 26 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Rudra 7000 7000(Only as both die) 100 100(with two knives20) 100 100 80 80 100 100 Attack Damage D.TIncrease Critical率 Attack Lv Notes Chop 800 400 10 Lv2 — Wind Chop 1200 600 10 Lv3 — Thrust 800 300 10 Lv2 — Wind Thrust 1200 500 10 Lv3 — Anti Air 800 300 10 Lv2 — Wind Anti Air 300 150 30 Lv2 — Ground Pound 600 200 10 Lv2 — Sprint Cut 900 300 10 Lv2 — Tornado 1500 800 10 Lv3 — Wind Tornado 400 300 40 Lv5 A lot of projectiles Sword Drop 200 100 50 Lv1 — ================ No. 27 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Leviathan(Heart) 6500 4900 100 105 100 100 100 100 100 100 Leviathan(Left Lung) 2000 210 100 100 100 100 100 100 120 100 Leviathan(Right) 1500 210 100 100 100 100 120 100 100 100 Attack Damage D.T Increase Critical Rate Attack Lv Notes Laser 1500 750 10 Lv5 Attacks after right lung is damaged Lightning ball 800 400 10 Lv1 Attacks after left lung is damaged ================ No. 28 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Nevan 7000 7000 100 75 100 80 100 100 120 105 Attack Damage D.TIncrease Critical Attack Lv Notes Horizontal rotation 800 400 10 Lv1 More damage if she does less rotations Vertical slice 500 250 10 Lv1 Grround Stab Attack Bat summon 300 150 10 Lv1 — Bat Swarm 1000 750 10 Lv5 — Area Lightning 1500 750 10 Lv3 All ground attack Tracking Lightning 1500 750 10 Lv1 Tracks Ray Lightning 500 250 10 Lv1 — Shadow swarm 800 400 10 Lv5 Only after she loses her shield Death's embrace 480(10) — — Lv5 normalm18/hardm9 560(12) hardm18/dmd620(15) Will not hit during DT, damage lasts longer on difficulty ================ No. 29 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Beowulf 10000Ⅲ 7200 body67/head250 body54/head54 100 100 100 100 100 80 Attack Damage D.TIncrease Critical Attack Lv Notes Tap Attack 650 250 — Lv1 — Fist Vibration(?) 650 250 10 Lv1 — Fist Vibration 2 (?) 900 350 — Lv2 — Body Slam 1300 500 10 Lv5 — Collision (run) 1500 400 — Lv5 — Feather Hair 360 150 — Lv1 — Rage Mode 1500 500 — Lv4 — Volcano 1250 350 — Lv4 — Pillar Drop 700 350 — Lv3 — Gaze Attack 750 250 — Lv2 — Pillar Projectile 1500 350 — Lv3 — combo1 750 250 — Lv1 — combo2 750 250 — Lv1 — combo3 1000 400 — Lv3 — 二連抓 600 200 — Lv1 Head after attack Pillar set(?) 500 150 — — can damage ================ No. 30 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Geryon 9000 7000 Body100/Wagon60 Body35/Wagon35 100 100 90 90 110 100 Attack Damage D.TIncrease Critical Attack Lv Notes Rush 1500 750 30 Lv3 — Cycle 2000 1000 100 Lv5 — Flame Cycle 1000 500 10 Lv4 — Fire Stomp 500 250 10 Lv1 — Missle Spread 1000 500 10 Lv3 — Homing Missle 1500 750 10 Lv4 — Spear 500 250 10 Lv1 2 seconds delay QS Orb — — — — Slows down Dante/Vergil QS Orb 2 — — — — Slows down Dante/Vergil and summons spears ================ No. 31 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Doppelganger 10000 7000 100 100 100 100 100 100 100 120 Attack Damage D.TIncrease Critical Attack Lv Notes Single Slash 800 500 10 Lv2 — Combo Slash 600 300 10 Lv1 — Beast upper 400 200 10 Lv2 — combo cut 400 200 10 Lv2 — rotating cut 600 400 10 Lv2 — Quick kick (?) 600 300 10 Lv1 — Tease(?) 800 500 10 Lv3 — String 1000 500 10 Lv2 — Shadow ball 600 300 10 Lv1 Attack is forced to disappear when there's no light Reflected shadow ball 1000 300 10 Lv1 reaches status when reflected twice Shutter close (range) 900 400 10 Lv2 - Shutter Close(all) 1200 600 10 Lv5 After a single light disappears ================ No. 32 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Vergil 1 8000 — 100 100 100 100 100 100 100 100 Attack Damage D.TIncrease Critical Attack Lv Notes Yamato strike 200 100 10 Lv1 — Yamato strike 2 300 150 10 Lv1 — Yamato Strike 3 700 700 50 Lv5 After clash Chance Time IV occurs Upper Slash 500 500 50 Lv5 Can clash Down Slash 800 800 50 Lv5 After Clash chance time Occurs Rapid Slash 1000 500 50 Lv5 Can Clash Judgement Slash 1000 500 — Lv5 chance time occurs Teleport Close — — — — Appears behind dante/vergil Teleport Rear — — — — If there is no space Vergil will teleport Rotate Sword — — — — Guns are ineffictive Summoned Sword 100each 50 — Lv1 dmd only Combo Name Attack Close Combo1 Yamato Triple attack Close Combo2 Yamato two high, Upper slash Close Combo High Time, down slash Teleport Judgement Cut Author's Note: Chance Time refers to attacks during a limited time interval for vergil, usually in the case of vergil would block state, chance time is divided into two cases, the first one will be in for the fight knife vergil stiff state, the second is vergil sword moves after the operation, both of which will be affected by both the chance time data limits the fight knife 15, the knife 12 when closed, is a typically attack, the attack of the two blow-off, in both cases as soon as the limit is reached when the value vergil will strike next block, chance time ends (this data is fixed and is not affected by such a war every difficulty level of impact). TL Note: That was a literal translation, I'll look into properly deciphering this later ================ No. 33 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Vergil2 8000Ⅴ — 100(DT50) 100(DT50) 100 100 100 100 100 80 Attack Damage D.TIncrease Critical Attack Lv Notes Beowulf First 500 250 — Lv3 Can clash Beowulf Second 300 150 — Lv3 Can Clash Beowulf Third 500 500 — Lv3 — Beowulf Fourth 700 700 — Lv3 chance time Spinkick 1 700 700 — Lv3 — Spinkick 2 400 400 — Lv3 — Killer Bee 900 450 — Lv3 chance time Yamato Slice 200 100 10 Lv1 — Yamato Slice 2 300 150 10 Lv1 — Yamato Slice 3 700 700 50 Lv5 After clash chance time Upper Slash 500 500 50 Lv5 can clash Down Slash 800 800 50 Lv5 Clash sets up chance time Rapid Slash 1000 500 50 Lv5 can clash Judgement Cut 1000 500 — Lv5 chance time occurs Teleport — — — — behind dante vergil Teleport — — — — Teleport if no space Sword Rotate — — — — Long Range ineffective Summon Sword 100each 50 — Lv1 dmd only Combo Name Attack Close Combo1 Yamato three strike Close Combo2 Yamato two strike, upperslash Close Combo3 Beowulf four strike Close Combo4 Beowulf two hit, spinkicks, killer bee Distance Combo upper slash, down slash Distance Judgement Cut Distance Triple Judgement Cut Author's note: Physically forced to lift 75% of DT (DT attack power status 1.2 times the speed of long-distance attacks patience nearly two times per block physical recovery of about 40 state DT state constantly under no chance time) after the attack by the 500 29% of human physical state when you switch Yamato. TL Note: Again, straight translation, I'll have to take some time out to properly rework this into a proper explaination. ================ No. 34 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Vergil 3 10000Ⅵ — 100(DT50) 100(DT50) 100 100 100 100 100 100 Attack Damage D.TIncrease Critical Attack Lv Notes Yamato Slice 200 100 10 Lv1 — Yamato Slice 2 300 150 10 Lv1 — Yamato Slice 3 700 700 50 Lv5 After clash, chance time occurs Upper Slash 500 500 50 Lv5 can clash Helm Splitter 700 700 50 Lv5 — Downslash 800 800 50 Lv5 After clash, chance time occurs Rapid Slash 1000 500 50 Lv5 Can clash Judgement Cut 1000 500 — Lv5 chance time occurs Teleport — — — — appear behind dante vergil Teleport — — — — If no space teleport to the center Rotate Sword — — — — Long range attacks ineffective Force Edge First 500 500 50 Lv5 Can clash Force Edge Second 1000 1000 50 Lv5 After clash, chance time occurs Stinger 1000 1000 50 Lv5 After clash, chance time occurs Round Trip 120 60 — Lv1 — Judgement storm 1000each 500 — Lv5 Continuous full-screen attack dimensional cut into track-and-two chance time occurrence Summon Swords 100each 50 — Lv1 dmd only Combo Name Attack Close Combo1 Two Hit yamato, two hit force edge Close Combo2 Yamato two hit, high time, teleport helm splitter Distance Combo high time, down slash Distance Judgement cut, three hits Distance Rotate sword Distance Judgement cut three hits, stinger Author's note: physically forced into a runaway state, 39% ================ No. 35 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Lady 4000Ⅶ 7000 100 20 100 100 100 100 100 100 Attack Damage D.TIncrease Critical Attack Lv Notes Pistol 80each 10 10 Lv1 — Machine Gun 80each 10 10 Lv1 — dodge pistol 80each 10 10 Lv1 — wakeup machine gun 80each 10 10 Lv1 — Grenade 1000 50 30 Lv2 She uses machine gun in conjuction Crossbow 500each 50 30 Lv2 — Bazooka 1500 200 30 Lv2 you can hook midway (?) Throwing grenades 1000 50 30 Lv2 When standing on shelves Hysteric 50each 25 10 Lv1 Cannot be damaged Bomb — — — — used when she is out of ammo ================ No. 36 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Arkham 18000 — 100 60 100 100 100 100 100 100 Attack Damage D.TIncrease Critical Attack Lv Notes Tentacle(Slow) 800 200 10 Lv2 — Tentacle(Fast) 800 200 10 Lv2 — Sweep(Slow) 800 300 10 Lv2 — Sweep (Fast) 800 300 10 Lv2 — Rage swipe 1500 1000 10 Lv3 — Multiswipe 1200 600 10 Lv2 — Grab Remark — — — 9001 more than one physical attack power 59,000 to 53,000 less than 3001 less 20 (?) Flying leech 1000 500 10 Lv1 Arkham former yellow magic bullet will launch the second state red state number will increase next magic bullet (?) ================ No. 37 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Arkham's Legions 110 — 100(Vergil80) 150(Vergil80) 100 100 100 100 100 100 Attack Damage D.TIncrease Critical Attack Lv Notes Rush 300 100 10 Lv1 Attack happens when they turn red ================ No. 38 ================ Name Hp Exp Attack rate(Melee) Attack Rate(Ranged) DT Thunder Fire Wind Ice Light Jester 10000/13000/20000Ⅷ 5000 unflinchable100/defense35/laughball6 30/80/15/laughing ball- 100 100 100 100 100 100 Attack Damage D.TIncrease Critical Attack Lv Notes Linear orb 800 — — Lv1 Jester summors a barrier around him Fullscreen orb 800 — — Lv1 There are two moves before the barrier Rotating orb 800 — — Lv1 Jester will center himself in the arena Laughorb jump 1000 — — Lv5 — Laughorb rush 1000 — — Lv5 — Laughorb explosion 1500 — — Lv5 — Laughorb bomb 1200 — — Lv5 — Barrier — — — — Jester will force you around the arena, limited movement area Red hand attack 650 — — Lv5 Must be airborne to dodge In jester 2/3, Laughorb will be summoned when under 45%